for everyone
Free
£0
Bingo for a room full of friends, wherever you are. Every phone gets its own card, the caller knows every old nickname, and somewhere on somebody's card an egg is hiding.
for everyone
£0
for the host
for twelve months
One payment, with your own username and password to open and host. It does not renew by itself. Guests never pay.
for venues and events
for twelve months
For pubs, clubs, events and businesses running a bingo night for customers. One payment; it does not renew by itself.
One phone opens a room. Free, or with your All-Pass for the drinking game, powers and your own speed.
Everyone joins with a four-letter code. Or by scanning the big screen, if you put one up. No download.
Eyes down. Every player gets a card nobody else has. The caller draws, the music plays, you daub.
BINGO. The game checks your card against the calls, the board updates, and the next round wants a harder pattern.
Legs eleven. Two little ducks. Clickety click. Every number from 1 to 75 has its nickname, said the way a caller says it, with a bit of banter when the room gets tense.
In seven languages. With a pass, the caller can run the night in English, Spanish, French, German, Italian, Portuguese or Polish: every announcement, table rule and egg.
Music under it all. An organ shuffle that dips when the caller speaks, and a fanfare when somebody calls it. Put the big screen on the TV and let it do the talking.
Table rules between the calls. "Everyone with an even number top left: take a sip." Two seconds, and everybody can see who it hit.
Every sip has a swap, shown beside it at the same size. Any player can switch swaps on for themselves at any time, and then they are only ever given the swap. A sip is the most a rule asks, and each player has a cap per round.
Skip yours, and you can be reported. Whoever spots it taps Report, the caller names and shames, and the cheat's phone freezes for five seconds while the calls carry on.
Freeze a rival for five seconds. Hide their card for six. Turn their numbers upside down for ten. Send their card into a slow thirty-second spin. Or raise a shield, and the next power aimed at you bounces off.
Everybody gets the same powers, one of each a round, when the host turns them on. The host gets nothing extra.
Cards and calls are drawn by the server from a cryptographic random source. No card is dealt twice in a night, and the order of the calls never leaves the server before each one is called.
A win is checked against the calls, not against what a phone says. The All-Pass changes what the whole room can do. It never changes one player's chances against another's.
There is nothing to win but the win. No stakes, no prizes, no coins.